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Review: InterAct StarFire Lightblaster
As a rule of thumb, I try to stay away from third-party peripherals, but this time I really had no choice. Sega chose not to release their light-gun in the U.S. because of recent school-shootings, leaving a lot of fans in the cold. Luckily, Interact cashed in on the opportunity with their StarFire Lightblaster. Is it a worthy alternative? Not exactly worthy of the Sega Light Gun, but good enough

First off, I was a bit surprised when i opened the box, because the StarFire Lightblaster looks a bit different than on the box. The trigger, reload button, and d-pad are a different shape, and the buttons are different colors. No biggie, but something that caught my eye. The folks at Interact have made this gun very light, which is great for those prolonged, arm-wearying  HotD2 sessions. Put in a VMU or rumble pack inside, however, and the gun feels very solid.

starfire1.jpg (19119 bytes)

The StarFire Lightblaster is feature-rich, but most of them are useless. The reload button (located slightly in front of the trigger) is a good idea, but you have to reach and strain in order to depress it, making shooting off the screen a more practical way to reload. The gun also has several fire modes, but those end up feeling like novelties rather than helping you out.

This light-gun is far from perfect, though. The trigger feels cheap, and accuracy is spotty. The sight sometimes jiggles on screen, making your shots stray about a centimeter off the target if fired rapidly.

If you've purchased HotD2 without a light-gun, then you owe it to yourself to buy the StarFire Lightblaster. It's a very average product, but since it's the only light-gun on the market right now, your choices are pretty limited.

--- ElDuderino

 

 

Product Sheet

starfire1.jpg (13899 bytes)

Developer

InterAct

Publisher

InterAct

Players

N/A

VMU Blocks

N/A

Vibration

N/A

VGA Box

N/A

Internet

N/A

Other

None
 

 

 

Rating

Design

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Functionality

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Durability

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Value

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Overall

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